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Irene Bilius
Irene Bilius
Concept artist & illustrator
Groningen, Netherlands

About

I have recently graduated from Hanze UAS in the Netherlands and, now I wish to pursue a career as a game artist. Drawing and painting have been my passion ever since I was a small child. I started out as a traditional artist, creating oil paintings and charcoal drawings, and then took up digital art.
At the moment, I have six years of experience with Photoshop, four with Autodesk Maya and Substance Painter and one year with Zbrush. I have worked as a 2D and 3D artist in multiple school projects and game jams (Global Game Jam 2020 & 2021). Each project was a challenge that I gladly took, and which rewarded me with new or better developed skills. I'm looking forward to being involved in more such challenges, and gaining new knowledge by meeting interesting people.

Skills

Concept ArtIllustration3D ModelingDigital Sculpting2D art

Software proficiency

Photoshop
Photoshop
Maya
Maya
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unity
Unity
Illustrator
Illustrator
Krita
Krita
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Experience

  • 3D artist, illustrator at Mediaheads
    Heerenveen, NL
    September 2021 - January 2022

    - creating low poly scenes and renders in Maya

    - modelling cartoon style characters in Maya

    - illustrating stylized characters

    - brainstorming ideas regarding for serious games

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